* - Fix typo "torse" -> "torso" * - Added "main_hand" as an equipment location * - Added support for "beta" version of script modules * - Update point lights to local light * - Added precipitation_interactions * - Added control flags field to more goals * - Update fire_resistant to not accept direct values * - Added swing_duration component * - Added emissive block rendering * - Added emit_vibrations field to use_modifiers * - Added underwater ambient sounds - Added chance field to ambient sound addition * - Added alpha_masked_tint * - Added apply_knockback_to_blocking_targets field to projectile
89 lines
4.8 KiB
JSON
89 lines
4.8 KiB
JSON
{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.material_instances",
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"title": "Material Instances",
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"description": "The material instances for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
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"required": [],
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"examples": [
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{ "*": {} },
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{ "custom_sides": {} },
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{ "up": {} },
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{ "down": {} },
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{ "north": {} },
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{ "south": "custom_sides" },
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{ "east": "custom_sides" },
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{ "west": "custom_sides" }
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],
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"type": "object",
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"additionalProperties": {
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"title": "Material Instance",
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"description": "The material instance for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: \"up\", \"down\", \"north\", \"south\", \"east\", \"west\", or \"*\". You can also give an instance the name of your choosing such as \"my_instance\", and then assign it to a face by doing \"north\":\"my_instance\".",
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"oneOf": [
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{
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"type": "string"
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},
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{
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"alpha_masked_tint": {
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"title": "Alpha Masked Tint",
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"description": "Should the tint be multiplied by the alpha channel of texture (similar to grass_block's sides)?",
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"type": "boolean",
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"default": false
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},
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"ambient_occlusion": {
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"title": "Ambient Occlusion",
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"description": "Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block.",
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"anyOf": [
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{
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"type": "boolean",
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"default": true
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},
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{
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"type": "number",
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"minimum": 0 //TODO: Check if there's a maximum value
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}
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]
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},
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"emissive": {
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"title": "Emissive",
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"description": "[Experimental] Should this material be rendered as emissive",
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"type": "boolean",
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"default": false
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},
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"face_dimming": {
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"title": "Face Dimming",
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"type": "boolean",
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"default": true,
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"description": "Should this material be dimmed by the direction it's facing?"
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},
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"render_method": {
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"title": "Render Method",
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"type": "string",
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"default": "opaque",
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"description": "The render method to use. Must be one of these options: opaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency. double_sided - Used for completely disabling backface culling. blend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures). alpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
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"markdownDescription": "The render method to use. Must be one of these options: \nopaque - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency.\ndouble_sided - Used for completely disabling backface culling.\nblend - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures).\nalpha_test - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.",
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"enum": ["opaque", "double_sided", "blend", "alpha_test", "alpha_test_single_sided", "blend_to_opaque", "alpha_test_to_opaque", "alpha_test_single_sided_to_opaque"]
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},
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"texture": {
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"title": "Texture",
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"type": "string",
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"description": "Texture name for the material."
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},
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"isotropic": {
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"title": "Isotropic",
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"description": "Controls rotating the face UVs randomly based on BlockPos",
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"type": "boolean"
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},
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"tint_method": {
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"title": "Tint Method",
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"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
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"type": "string",
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"$ref": "../../../../general/vanilla/tint_methods.json"
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}
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}
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}
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]
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}
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}
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