* - Fix typo "torse" -> "torso" * - Added "main_hand" as an equipment location * - Added support for "beta" version of script modules * - Update point lights to local light * - Added precipitation_interactions * - Added control flags field to more goals * - Update fire_resistant to not accept direct values * - Added swing_duration component * - Added emissive block rendering * - Added emit_vibrations field to use_modifiers * - Added underwater ambient sounds - Added chance field to ambient sound addition * - Added alpha_masked_tint * - Added apply_knockback_to_blocking_targets field to projectile
62 lines
2.2 KiB
JSON
62 lines
2.2 KiB
JSON
{
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"$id": "blockception.minecraft.resource.biomes.minecraft.ambient_sounds",
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"title": "Ambient Sounds",
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"description": "Sets the ambient sounds for the biome. These sounds must be in the 'individual_named_sounds' in a 'sounds.json' file.",
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"type": "object",
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"additionalProperties": false,
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"definitions": {
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"sound_addition": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"asset": {
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"title": "Asset",
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"description": "Name of the sound asset to play",
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"type": "string"
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},
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"chance": {
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"title": "Chance",
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"description": "Probability of the sound playing each interval, between 0.0 and 1.0",
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"type": "number",
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"minimum": 0,
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"maximum": 1
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}
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}
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}
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},
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"properties": {
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"addition": {
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"title": "Addition",
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"description": "Named sound that occasionally plays at the listener position.",
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"oneOf": [ { "type": "string" }, { "$ref": "#/definitions/sound_addition" } ] //TODO: Check if this is dependent on format version and flag through diagnoser accordingly
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},
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"loop": {
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"title": "Loop",
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"description": "Named sound that loops while the listener position is inside the biome.",
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"type": "string"
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},
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"mood": {
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"title": "Mood",
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"description": "Named sound that rarely plays at a nearby air block position when the light level is low.",
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"type": "string",
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"default": "ambient.cave"
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},
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"underwater_addition": {
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"title": "Underwater Addition",
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"description": "Named sound that occasionally plays at the listener position when underwater.",
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"$ref": "#/definitions/sound_addition"
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},
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"underwater_loop": {
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"title": "Underwater Loop",
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"description": "Named sound that loops while the listener position is inside the biome and underwater.",
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"type": "string"
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},
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"underwater_mood": {
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"title": "Underwater Mood",
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"description": "Named sound that rarely plays at a nearby water block position when the light level is low.",
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"type": "string",
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"default": "ambient.underwater.loop"
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}
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}
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}
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