* - Remove molang examples * - Update has damage because apparently not every value is accepted * - Add materials enum and adjust entity/attachable accordingly * - Update damage source list * - Change to example --------- Co-authored-by: Daan Verstraten <daanverstraten@hotmail.com>
44 lines
807 B
JSON
44 lines
807 B
JSON
{
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"title": "Entity Damage Source",
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"description": "The types of damage an entity can receive.",
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"type": "string",
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"enum": [
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"all",
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"anvil",
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"block_explosion",
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"campfire",
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"charging",
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"contact",
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"drowning",
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"entity_attack",
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"entity_explosion",
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"fall",
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"falling_block",
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"fire",
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"fire_tick",
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"fireworks",
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"fly_into_wall",
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"freezing",
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"lava",
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"lightning",
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"magic",
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"magma",
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"none",
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"override",
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"piston",
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"projectile",
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"ram_attack",
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"self_destruct",
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"sonic_boom",
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"soul_campfire",
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"stalactite",
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"stalagmite",
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"starve",
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"suffocation",
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"temperature",
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"thorns",
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"void",
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"wither"
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]
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}
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