Files
minecraft-bedrock-json-schemas/source/behavior/blocks/format/components/destruction_particles.json
Xterionix caef874bf8 1.21.90 (#350)
* - Added VV

* - Updated block culling

* - Added remove_in_peaceful

* - Added leashable_to

* - Updated leashable

* - Added body_rotation_always_follows_head

* - Added particle count to destruction_particles

* - Added uv_lock

* - Added liquid_settings to jigsaws

* - Added missing jigsaw fields

* - Added random_offset

* - Updated color grading description for one field

* - Added damaged_by_entity loot table condition

* - Added y offset to interact > spawn_items

* - Added is_riding_self filter

* - Added hides_player_location to wearable

* - Added henyey_greenstein_g to fog

* - Added block component movable

* - Removed internal markers for VV client biome components

* - Removed experimental marker for air controlled
2025-06-02 14:48:10 +02:00

29 lines
1.0 KiB
JSON

{
"$id": "blockception.minecraft.behavior.blocks.minecraft.destruction_particles",
"title": "Destruction Particles",
"description": "[Experimental] Sets the particles that will be used when block is destroyed. This component can be omitted.",
"type": "object",
"additionalProperties": false,
"required": ["texture"],
"properties": {
"texture": {
"title": "Texture",
"description": "The texture name used for the particle.",
"type": "string"
},
"tint_method": {
"title": "Tint Method",
"description": "Tint multiplied to the color. Tint method logic varies, but often refers to the \"rain\" and \"temperature\" of the biome the block is placed in to compute the tint.",
"type": "string",
"$ref": "../../../../general/vanilla/tint_methods.json"
},
"particle_count": {
"title": "Particle Count",
"description": "Number of particles to spawn on destruction",
"type": "integer",
"default": 100,
"maximum": 255
}
}
}