Files
minecraft-bedrock-json-schemas/source/resource/biomes/format/minecraft.client_biome.json
Xterionix ec99529c64 Updated to 1.21.50 (#330)
* - Add new client biome components
* - Added built-in block tags
* - Add liquid detection block component
* - Add item visual component
* - Allow ambient_occlusion to use floats
* - Added cannot_be_attacked and ignore component
* - Added play_sound event response
* - Added summon_event property to summon_entity behavior
* - Updated home and looked_at components
* - Added compostable item component
* - Added jigsaws
* - Added processor_lists
* - Made identifier required in jigsaws
* - Added structure sets
* - Remove compressed volume file
* - Add template pools
* - Setup jigsaw schemas
* - Added broadcast_when_dying
* - Update interact.vibration
* - Fix format_version ref in jigsaw schemas
2024-12-05 16:54:27 +01:00

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JSON

{
"$id": "blockception.minecraft.resource.biomes",
"title": "Client Biome Definitions",
"description": "A client biome definition.",
"type": "object",
"additionalProperties": false,
"required": ["description", "components"],
"definitions": {
"components_ref": {
"type": "object",
"title": "Components",
"description": "Any components that this Client Biome uses.",
"additionalProperties": false,
"properties": {
// Components
"minecraft:ambient_sounds": {"$ref": "./components/ambient_sounds.json"},
"minecraft:biome_music": {"$ref": "./components/biome_music.json"},
"minecraft:fog_appearance": { "$ref": "./components/fog_appearance.json" },
"minecraft:sky_color": { "$ref": "./components/sky_color.json" },
"minecraft:water_appearance": { "$ref": "./components/water_appearance.json" }
}
}
},
"properties": {
"description": {
"title": "Client Biome Description",
"description": "Contains non-component settings for a Client Biome.",
"type": "object",
"additionalProperties": false,
"required": ["identifier"],
"properties": {
"identifier": {
"title": "Identifier",
"description": "The name of the Client Biome, used by other features like the '/locate biome' command. Must match the name of a Biome defined by the game or a behavior pack.",
"type": "string"
}
}
},
"components": { "$ref": "#/definitions/components_ref" }
}
}