1.21.120 (#392)
* - Fix typo "torse" -> "torso" * - Added "main_hand" as an equipment location * - Added support for "beta" version of script modules * - Update point lights to local light * - Added precipitation_interactions * - Added control flags field to more goals * - Update fire_resistant to not accept direct values * - Added swing_duration component * - Added emissive block rendering * - Added emit_vibrations field to use_modifiers * - Added underwater ambient sounds - Added chance field to ambient sound addition * - Added alpha_masked_tint * - Added apply_knockback_to_blocking_targets field to projectile
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@@ -25,6 +25,12 @@
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"alpha_masked_tint": {
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"title": "Alpha Masked Tint",
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"description": "Should the tint be multiplied by the alpha channel of texture (similar to grass_block's sides)?",
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"type": "boolean",
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"default": false
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},
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"ambient_occlusion": {
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"title": "Ambient Occlusion",
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"description": "Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block.",
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@@ -39,6 +45,12 @@
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}
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]
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},
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"emissive": {
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"title": "Emissive",
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"description": "[Experimental] Should this material be rendered as emissive",
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"type": "boolean",
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"default": false
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},
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"face_dimming": {
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"title": "Face Dimming",
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"type": "boolean",
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@@ -0,0 +1,16 @@
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{
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"$id": "blockception.minecraft.behavior.blocks.minecraft.precipitation_interactions",
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"title": "Precipitation Interactions",
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"description": "Component that determines how the block will interact with rain and snow",
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"type": "object",
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"additionalProperties": false,
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"required": [ "precipitation_behavior" ],
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"properties": {
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"precipitation_behavior": {
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"title": "Precipitation Behavior",
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"description": "What behavior should the block have.",
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"type": "string",
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"enum": [ "obstruct_rain", "obstruct_rain_accumulate_snow", "none" ]
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}
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}
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}
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