Updated to 1.21.50 (#330)
* - Add new client biome components * - Added built-in block tags * - Add liquid detection block component * - Add item visual component * - Allow ambient_occlusion to use floats * - Added cannot_be_attacked and ignore component * - Added play_sound event response * - Added summon_event property to summon_entity behavior * - Updated home and looked_at components * - Added compostable item component * - Added jigsaws * - Added processor_lists * - Made identifier required in jigsaws * - Added structure sets * - Remove compressed volume file * - Add template pools * - Setup jigsaw schemas * - Added broadcast_when_dying * - Update interact.vibration * - Fix format_version ref in jigsaw schemas
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source/resource/biomes/format/components/ambient_sounds.json
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25
source/resource/biomes/format/components/ambient_sounds.json
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{
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"$id": "blockception.minecraft.resource.biomes.minecraft.ambient_sounds",
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"title": "Ambient Sounds",
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"description": "Sets the ambient sounds for the biome. These sounds must be in the 'individual_named_sounds' in a 'sounds.json' file.",
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"addition": {
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"title": "Addition",
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"description": "Named sound that occasionally plays at the listener position.",
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"type": "string"
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},
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"loop": {
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"title": "Loop",
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"description": "Named sound that loops while the listener position is inside the biome.",
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"type": "string"
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},
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"mood": {
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"title": "Mood",
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"description": "Named sound that rarely plays at a nearby air block position when the light level is low.",
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"type": "string",
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"default": "ambient.cave"
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}
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}
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}
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