* - Fix typo "torse" -> "torso"
* - Added "main_hand" as an equipment location
* - Added support for "beta" version of script modules
* - Update point lights to local light
* - Added precipitation_interactions
* - Added control flags field to more goals
* - Update fire_resistant to not accept direct values
* - Added swing_duration component
* - Added emissive block rendering
* - Added emit_vibrations field to use_modifiers
* - Added underwater ambient sounds
- Added chance field to ambient sound addition
* - Added alpha_masked_tint
* - Added apply_knockback_to_blocking_targets field to projectile
- Added the missing enchantment types to the enum for the `minecraft:enchantable` item component.
- Fixed a typo where the `killed_by_player_or_pets` condition was called "Killed By Player Or Pets Or Pets" instead of "Killed By Player Or Pets".
- Fixed the match tool loot table condition to use the correct schema for the `enchantments` property.
- Fixed a typo where the title of the match tool loot table condition schema was "Killed By Player" instead of "Match Tool".
- Added the missing `skinning_alphatest` value to the variant enum for materials (this variant type is used in the vanilla material files).
- Fixed a typo where the title of the `skins.json` schema was "Skip Pack" instead of "Skin Pack".
* - Allow for items without namespaces in loot tables
* - Made rolls in loot table required
* - Account for match tag conditions by not requiring item and count
* - Allow forward / in feature (and rule) identifers
* - Added pattern for structure names
* - Change atlas > texture_name to const
* - Allow . in texture entries in atlas files
* - Food nutrition can only be ints